Absorb
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Rome: Total War - Alexander for PC.If you've discovered a cheat you'd like to add to the page, or have a. Current Trainers: Rome Total War V1.51 Trainer +6 Rome: Total War - Collection (Steam) 8-13-14 Trainer +5 Rome: Total War - Collection (Steam) 8-13-14 Trainer +6 Options: Unlimited Gold God Mode Unlimited Movement Unlimited Ammo Fast Recruiting Fast Construction. The Rome: Total War cheats and cheat codes will help give you that extra edge when playing the single-player grand campaign and scenarios. All cheat codes are case-sensitive and should be entered exactly as shown below, but some can only be used a single time in a campaign. Start Rome: Total War, go to controls and press reset to default there should now be a line 'show debug console' in the list of misc. Controls set whatever key u like to it (I use F8), press the key during the game, and there you go, a nice console. Total War: Rome II - v2.4.0 +15 Trainer - Download Gameplay-facilitating trainer for Total War: Rome II. This trainer may not necessarily work with your copy of the game.
An easy way to absorb a horse charge for roman infantry is to activate a testudo. For some reason, you lose a lot less men. | Submitted by BlueMonkeyBest Roman Legion
Blockades
Cavalry Charge
Cheat Mode
Cheat Code - Effect
add_money 20000 - Increase money by 20,000
gamestop - 10% cheaper units in campaign mode
jericho - Walls fall down in siege in battle map mode
oliphaunt - 40% bigger elephants in campaign mode
Note: Gerry Edmonds notified us he had trouble with the money code. Be sure you are on the campaign map before pressing ~. And, do not forget the space between add_money and 20000. This money code can be performed once per game. After the first time, you must save, quit, and restart the game to use it again.
Defend your settlement
Easy money
Even More Codes
Note: these commands are recognized only in different specific game areas:
? : retrieves help for the command
bestbuy : sells units cheaper
toggle_tow : shows/hides the tabbed output window
add_money : adds an amount of money
to a faction's coffers, can be negative, default is player faction
add_population : adds an amount of
population to a settlement, can be negative
move_character , : moves named character to position
on campaign map
auto_win : the attacker or defender wins the
next auto-resolved battle
create_unit
: creates one or more units of the specified type
toggle_fow : toggles the fog of war on or off
toggle_restrictcam : toggles camera restrictions on or off
give_ancillary : gives the character an
ancillary
give_trait : gives the character a
trait at level (default = level 1)
process_cq : completes all (possible) construction pending in queue
character_reset : resets the character back to it's start of turn settings
show_cursorstat : shows the cursor position and region id
toggle_terrain : toggles the terrain to display various data sets, no param
resets to normal
give_trait_points : gives the character
points for trait
list_traits : lists all the available traits
list_ancillaries : lists all the available ancillaries
mp : gives the character movement points
list_characters : lists all the characters in the world or
those belonging to a faction
show_landings : shows the landing positions available
to the ai from a given region, default hides them
filter_coastlines : applies filter to world map coastlines
toggle_coastlines : toggles strategy map coastline display
set_building_health :
sets health of a building of the specified type (eg core_building)
in a settlement, so that the final health percentage is as specified
ai_turn_speed : sets the maximum speed of turn processing during
the ai round
amdb_min, amdb_max : sets aerial map overlay depth bias for min, max zoom
amdb_offset : sets aerial map overlay offset towards camera
zoom : zooms to specified aerial map zoom
set_ranking_interval : sets the denominator of the faction ranking graph
interval which is calculated as (number_of_turns / denominator) ;
if set to 0, then the denominator will be set to number_of_turns,
giving an interval of 1
regenerate_radar : does what it says on the tin
adjust_sea_bed : adjusts whole sea bed to specified height
reload_shaders : reloads all vertex shaders
reload_textures : reloads all textures
toggle_game_update : fire (mt | toggle | reload | int)
toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite
range, and off again
building_debug : toggles building debug mode : TAB to toggle view modes,
RIGHT SHIFT-TAB to reset mode, LEFT SHIFT-TAB to go back modes, G damages
mouse-over building, P displays plaza
reset_display : forces a display_close() ; display_open() display reset cycle
toggle_underlay : ...
toggle_overlay : ...
process_rq : completes all (possible) recruitment pending in queue
force_diplomacy : forces the negotiator to accept or
decline a proposition
diplomatic_stance : set the
diplomatic stance between the two factions
shadow : ...
ie : ...
invulnerable_general : makes that named general invulnerable
in battle
test_ancillary_localisation : adds all ancillary to the character info display
perf_times : toggle display of simple performance times of game update vs display
burn_piggies_burn : ignite all the piggy winks
test_message : test the event message specified in descr_event_enums.txt
show_terrain_lines : display defensive terrain features
message_collation_set : set the message collation on or off (sets all factions)
show_all_messages : show all messages to all factions (on/off)
clear_messages : clear all the current stacked messages
puppify_my_love : mmmkay...
reapply_rigid_model_influence : ...
toggle_flowing_water : toggles display of campaign map flowing water
nw_stats : toggles display of network stats
toggle_pr : toggles pr mode
list_units : lists all of the units in an army
victory : show victory message for faction for short or long
campaign
trigger_advice : triggers an advice
damage_wall : damage wall of settlement ;
forces 40% damage to a random gatehouse and a nearby straight section ;
destroys gatehouse if 'gate' parameter present ; breaches wall if 'breach'
present
test_victory_scroll : opens up
the victory scroll declaring that the given faction is the victor
date : changes the campaign date to the given year
season : changes the campaign season to the given season
upgrade_effect : triggers unit upgrade effect
force_battle_victory : forces the local player's alliance to win the battle,
completely destroying the enemy alliance
force_battle_defeat : forces the local player's alliance to win the battle,
completely destroying the enemy alliance
output_unit_positions : output the positions of all units in the
battle to the specified file
show_battle_paths : show all valid processed paths in the pathfinder
show_battle_paths_for_unit : show all valid processed paths
in the pathfinder for a specific unit given a unit id
show_battle_street_plan : show the street plan for the settlement
show_battle_marker : display a marker at (x, y) for t seconds
show_battle_circle : display a circle at (x, y) of r radius
for t seconds
kill_faction : removes the faction from the game
diplomacy_mission
: creates a diplomacy mission
event : creates an event at position
kill_character : kills a character with the given name
control : switches player control to specified faction ;
old faction may not act correctly as ai faction
create_building : creates a building
of the specified type in a settlement ; for building level see
export_descr_building.txt.create_building.failed to build building
capture_settlement : evicts any resident characters and
armies and gives the settlement to the local player
disable_ai : disables the ai, so that it does nothing
halt_ai : halts the turn sequence just before the
start of the specified faction's turn, or the current faction if no
faction given
run_ai : re-starts an ai turn sequence after disable_ai or halt_ai has been
triggered
Fighting in open areas
Rome Total War Recruitment Cheat
When fighting in an open area, attack with ranged units first, then send your cavalry to the flanks. Do not attack with the cavalry just yet. Instead, bring your main force directly into the enemy force and bring your cavalry in to close off their escape path. This strategy can allow you to win battles against forces three times your size.Rome Total War Cheats All Families
Huge amount of Denari
Lose with as much damage against opponent
More money
Public order
Rome Total War Recruitment Cheats
When squalor is overwhelming your cities, remove your garrison and governor to let it rebel. Then, crush them and enslave/exterminate them. The decrease in population is the short term cure for squalor.Removing culture penalty
Stand off
Taking a settlement
Unlocking all Factions without playing campaigns
Get exclusive Rome: Total War trainers and cheats at Cheat Happens
KNOW SOMETHING WE DON'T?
You can submit new cheats for this game and help our users gain an edge.Print This Page |